Thanks to the fast miniaturisation in microelectronics, started by 
          space travel, some games possess greater computing power and memory 
          than I had at my disposal less than twenty years ago when I was finishing 
          my dissertation. Computer games can be roughly divided into three categories: 
          mind games, memory games and games of skill.
        Computer chess belongs to the category of mind games. The legitimate 
          question we can ask is whether the purpose of playing chess is to play 
          a game together or whether it is a competition of human cleverness? 
          Krishnamurti warned us against the latter time and time again: Do 
          not compare yourself to others; it only leads to envy and frustration. 
          With computer chess, would we be frustrated by the comparison to a dead 
          piece of iron?
        Memory games give me the same feeling as Hermann Hesse got from 
          crosswords. One person is creating a problem for another to solve, as 
          if there were no other ways of killing time one could think of that 
          would be more fun.
        Games of skill, especially those involving speed, never cease 
          to amaze me. When people are playing such games, you can actually smell 
          their adrenaline level going up, and the hot-bloodedness of the thinking 
          mind grows to proportions unseemly of a reasonable being.
        What these games all have in common is the tendency to isolate. By 
          saying this, I mean that from now on we can play games without facing 
          an opponent made of flesh and blood, something that has become the fashion 
          since the beginning of the Walkman era. To have our own, snug spot in 
          creation, without running the risk of coming into contact with our fellow 
          creatures. It is quite easy for the parents, who can do what they want. 
          It seems attractive for the child, who can score without having to fear 
          public defeat. If a game is lost, we just start again, and again, and 
          again. The apparent attraction lies in endless repetition of what is 
          known, within the limited frame of mind of the inventor. That seems 
          fun, but in fact it is nothing but going through the same groove of 
          a record over and over again, up to the point at which man is bored 
          to tears and realises that his unlimited nature does not fit within 
          the boundaries of a game.
        Automation: curse or blessing? Are computer games beneficial to the 
          mental health of the public? Do you feel the forceful attraction of 
          such games? Do you think that computer games will lead us to true insight? 
          Would the possible beauty behind those games outweigh the addiction? 
          What do you think?
        Why devote special attention to computer games, you may wonder. Because 
          we use some so-called serious information systems in the exact same 
          way as the games mentioned above. To play is a wonderful thing in itself. 
          Isnt the entire creation one superb Game? But whenever the game 
          is clouded by power, addiction strikes. Look at your own attitude with 
          which you use your information systems.